Holo AT (EA14) [PC & Android]
A downloadable game for Windows and Android
INTRODUCTION
This is a unoffical fangame(PROTOTYPE phase) inspired by Hololive official youtube video (below), featuring with Hololive talent Kazama iroha(bodyguard in HoloX) fighting with other talents.
In the prototype, players aim to beat BOSS as quickly as they can to reach the top rankings.
a. Challenge 4 hololive talents
b. Unique BOSS strategy in different states
c. Leaderboard records quickest time when player beat boss
d. Single player or private multiplayer modes
*Rankings will be different for different BOSS in different mode (Single player or multiplayer mode).
*Rankings will be RESET in prototype phase.
FEATURES
REFFERENCE
KEYBINDS
PC:
Movement: W, S, A, D
Lock: TAB
Sprint: Left shift
Dodge: Space bar
Light attack: Click Mouse left button
Heavy attack: Press Mouse left button
Sprint attack: Mouse left button when sprinting
Android:
According to virtual pad buttons.
NOTICE
Beware that it is a solo-game PROTOTYPE including single and multiplayer conents(Leaderboard and private session modules) for Android and PC platforms. you need to connect stable internet during game to enable those multiplayer features. (Make sure to download latest version!)
If you like it, please consider to support it for further development.
Download
Click download now to get access to the following files:
Development log
- Holo AT - EA14Robotto 参战!Sep 18, 2022
- Holo AT - EA13 ASMRer 参战!Sep 12, 2022
- Hololive angel tests - EA12Sep 10, 2022
Comments
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hey, would you maybe be interested in helping out with a hololive fangame i'm working on? you seem like you'd be perfect! my discord is tennekorin if you want to reach out!
I was expecting a fast-paced fighting game when I read the description, so I was a bit disappointed to find out it's more of a "strategy" game, where you move in and out to find the right moment to land an attack and do tiny damage to the boss.
Some improvement suggestions:
1) A retry button is a must. Going all the way back to the title screen after losing a battle breaks the game flow.
2) A block/guard button would be nice.
3) Bosses should flinch after getting hit, to give the player more opportunities to land a strong attack, since it takes a long time to charge and perform.
It's a good game for what it is.
Thanks for your advice.
This game was pretty tough! Are you planning to add more bosses?
Thanks for your playing! Currently I'm focus on creating unreal engine tutorial (mainly focus on melee combat).
This is the link:
https://www.udemy.com/course/unreal-engine-5-blueprint-melee-combat-ai-from-scra...
So I'm afraid I don't have time to update it. Sorry.