A downloadable game for Windows and Android

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INTRODUCTION


This is a unoffical fangame(PROTOTYPE phase) inspired by Hololive official youtube video (below), featuring with Hololive talent Kazama iroha(bodyguard in HoloX) fighting with other talents.

In the prototype, players aim to beat BOSS as quickly as they can to reach the top rankings.

a. Challenge 4 hololive talents

b. Unique BOSS strategy in different states

c. Leaderboard records quickest time when player beat boss

d. Single player or private multiplayer modes

*Rankings will be different  for different BOSS in different mode (Single player or multiplayer mode). 

*Rankings will be RESET in prototype phase.


FEATURES

REFFERENCE


KEYBINDS

PC:

Movement: W, S, A, D

Lock: TAB

Sprint: Left shift

Dodge: Space bar

Light attack: Click Mouse left button

Heavy attack: Press Mouse left button

Sprint attack: Mouse left button when sprinting

Android:

According to virtual pad buttons.


NOTICE

Beware that it is a solo-game PROTOTYPE including single and multiplayer conents(Leaderboard and private session modules) for Android and PC platforms. you need to connect stable internet during game to enable those multiplayer features. (Make sure to download latest version!)

If you like it, please consider to support it for further development.

Download

Download NowName your own price

Click download now to get access to the following files:

AngelTests-windows_EA14.zip 446 MB
AngelTests-android_EA14.zip 341 MB

Development log

Comments

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hey, would you maybe be interested in helping out with a hololive fangame i'm working on? you seem like you'd be perfect! my discord is tennekorin if you want to reach out!

(+2)

I was expecting a fast-paced fighting game when I read the description, so I was a bit disappointed to find out it's more of a "strategy" game, where you move in and out to find the right moment to land an attack and do tiny damage to the boss.

Some improvement suggestions:

1) A retry button is a must. Going all the way back to the title screen after losing a battle breaks the game flow.

2) A block/guard button would be nice.

3) Bosses should flinch after getting hit, to give the player more opportunities to land a strong attack, since it takes a long time to charge and perform.

It's a good game for what it is.

Thanks for your advice.

This game was pretty tough! Are you planning to add more bosses? 

Thanks for your playing! Currently I'm focus on creating unreal engine tutorial (mainly focus on melee combat).

This is the link: 

https://www.udemy.com/course/unreal-engine-5-blueprint-melee-combat-ai-from-scra...

So I'm afraid I don't have time to update it. Sorry.