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hey, would you maybe be interested in helping out with a hololive fangame i'm working on? you seem like you'd be perfect! my discord is tennekorin if you want to reach out!

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I was expecting a fast-paced fighting game when I read the description, so I was a bit disappointed to find out it's more of a "strategy" game, where you move in and out to find the right moment to land an attack and do tiny damage to the boss.

Some improvement suggestions:

1) A retry button is a must. Going all the way back to the title screen after losing a battle breaks the game flow.

2) A block/guard button would be nice.

3) Bosses should flinch after getting hit, to give the player more opportunities to land a strong attack, since it takes a long time to charge and perform.

It's a good game for what it is.

Thanks for your advice.

This game was pretty tough! Are you planning to add more bosses? 

Thanks for your playing! Currently I'm focus on creating unreal engine tutorial (mainly focus on melee combat).

This is the link: 

https://www.udemy.com/course/unreal-engine-5-blueprint-melee-combat-ai-from-scra...

So I'm afraid I don't have time to update it. Sorry.